PROJECT OVERVIEW
MY ROLE
Sole Product Designer & AI-Assisted Builder
End-to-end ownership: concept, game mechanics, UX/UI, AI-guided implementation, testing, and deployment.
PROJECT

Handshake AI Studio
Multiplayer Game Challenge
YEAR
2026
DELIVERABLE
Live Multiplayer Web Prototype
DISCOVERY / THE BRIEF

DISCOVERY / USER NEEDS
Source: Reddit · r/travelchina
Source: Reddit · r/travelchina
Source: Reddit · r/chinatravel
Source: Tripadvisor · Visitor review
Retrospective secondary research · public traveler discussions
DISCOVERY / MY DESIGN HYPOTHESIS

EXECUTION / EXPERIENCE & VISUAL DIRECTION
INITIAL AI PROPOSAL

FINAL DESIGN DIRECTION





EXECUTION / IMPLEMENTATION PROCESS

AI-generated build

Local evaluation

Feedback-driven iteration

KEY ITERATIONS
ITERATION 01
We need a clearer entry page for first-time players. Please add:
Create / Join Room entry
How to Play guidance
Give Feedback section
Hero quick links for How to Play and Give Feedback
Understood. I’ll create a beginner-friendly entry flow:
Dedicated entry page
How to Play below the hero
Feedback section
Hero links for guidance and feedback

ITERATION 02
Keep the room code, player list, and Start Match action easy to find.
Center the primary gameplay action and simplify secondary UI text.


ITERATION 03
Celebrate first place briefly, then lead players to the rankings.

OUTCOME / LIVE PROTOTYPE
Gameplay Walkthrough — Coming Soon
Players
Shared countdown
Progressive clues
Priya.S
“I loved discovering the answers through clues without needing prior history knowledge.”
Lucas.A
“The game helped me connect landmarks with their positions on the map.”
Emily.R
“A fun way to explore the Forbidden City with friends.”
REFLECTION / LEARNING
01
02
03
04
KEY TAKEAWAY






